TLDR: Amazing quality throughout, physical , mechanical and setting. The tips given to create your campaigns are a MUST read for any GM even if you dont intend to play this setting or use the rules, they are THAT good.
First the book is HUGE, easily the biggest rpg book i own (not a bad thing), print quality is superb (defiantly...read moreTLDR: Amazing quality throughout, physical , mechanical and setting. The tips given to create your campaigns are a MUST read for any GM even if you dont intend to play this setting or use the rules, they are THAT good.
First the book is HUGE, easily the biggest rpg book i own (not a bad thing), print quality is superb (defiantly the highest quality i have come across), thick paper stock, the ink used produces incredible depth of colour and makes all of the artwork pop.
The artwork is astonishing as a hobbyist illustrator i find them incredibly evocative an in all honestly my favourite artwork in all my rpg books (yes even pathfinder), if they keep the artist through all supplements they would make me a very happy bunny.
The layout is well thought out and approaches each mechanic and piece of lore in their own section, making for very quick reference and continuity so no annoying backtracking to find the rule to the sub-rule you just read.
The mechanics are powered by the apocalypse but have a beautiful mix of fate tags injected in, for example if i had a sniper rifle and my mythos was the spirit of air i could add both those tags to my roll making my 2d6 a 2d6 +2. (tags can also be negative)
this adds to the 2d6 system with a narrative grounding, making your decisions and your character mean something rather than "i have a +2 sniper rifle" so you advance WITH the narrative.
Talking about narrative, the balance between your mythos (supernatural) and Logos (Normal everyday needs and personality / work etc) is something normally hand waved/ straight up ignored in rpgs ...but in city of mist it has effects, you delve to far into your mythos? you begin to loose your humanity, becoming more and more a **** for your mythos agenda, but swing the other way and you being to loose connection to your mythos, until you become a "sleeper" again (the games term for people who are oblivious to the supernatural elements hidden by the almost sentient mist)
The setting is evocative and full of scope, want to play American gods? done. Want to play as fairytales trapped in in our world? done. Want a horror esc game where dark myths are real? done. these are all options within the scope of the rules.
The pre-made NPCs are so good that i will be using them in other systems too, Alice (in wonderland) is my favourite, followed close behind by Hades and Cerberus ...Cerberus is shown as three dogs being walked by a spectral dog walker! how awesome is that!
The City is referenced as "The City" and they promote the use of this as the main name, giving an aura of mystery to the setting, though they provide ideas if you want to use real cities.
The tips to great GMing can be used in any game, for example the IceBerg method of creating a campaign (and interesting NPCs) is pure genius and everyone should read this. Even if this is the only bit of the book you will read, this is well worth the money.
Originally (even if i had the money) i was hesitant to buy this, but i can honestly say that if i had bought this i would be more than happy with the purchase.
Just the NPCs present by the book will keep my campagin going for a VERY long time and the freedom to create any fairytale/myth/embodiment based character you can think of will keep me coming back to this system again and again.
In all honesty, the only thing i dislike about this product is that it's only available via amazon.com and i live in the UK!
Phenomenal product and if Son of Oak keep this quality up, I will be buying all their products and they will easily rocket to my favourite Game studio EVER. (i'm struggling to say that they are not already)
[I will update this review once my players have had a couple of sessions with it, so i can give their opinions from a player's perspective.