The MC Toolkit

ISBN:9789659258758
$44.95

*** Next day dispatch

All the guides and tools for creating and running your own City of Mist series.

The Master of Ceremonies' (MC) Toolkit includes step-by-step guides for creating and running your own City of Mist series, as well as ample ready-to-play content: challenges, adversaries, arch-villains, and a full case - "Gambling With Death" - so you can start playing right off the bat.

★★★★★ “a must have for ANY GM... the tips alone are worth it!” (customer review)

What's in this book:

  • Chapter 1: Word on the Street describes four of the main City districts with sample locations and local Rifts, as well as additional districts and locations at the edge of town.
  • Chapter 2: Behind the Scenes is a detailed breakdown of the MC’s roles, a step-by-step guide on how to run sessions including a variety of tools to help make your game more cinematic, and an in-depth walkthrough for creating your own cases and designing your series based on the Iceberg model.
  • Chapter 3: This is MY City!, the villain chapter, contains the rules for creating and handling Dangers; a comprehensive Danger Profile directory containing dozens of Dangers to use in your games; a guide to Avatars and their operations with four ready-to-use Avatar profiles; and a special section on creating and using custom moves.
  • A full case: “Gambling with Death”

Estimated Delivery times:

  • United States: Standard -- 3-7 days. Expedited -- 2-5 days.
  • United Kingdom: Standard -- 5-7 days. Expedited -- 2-5 days.
  • EU: Standard -- 4-14 days. Expedited -- 2-5 days.
  • Canada: Standard -- 5-7 days. Expedited -- 2-5 days.

Last Order Dates for Holidays (Dec 24th):

  • United States: Standard - December 12th. Expedited - December 16th. 
  • United Kingdom: Standard - December 12th. Expedited - December 16th.
  • EU: Standard - December 1st. Expedited - December 5th.
  • Canada: Standard - December 14th. Expedited - December 16th.

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This item includes the following downloads:

  • The MC Toolkit (PDF)

These downloads will become available in your personal downloads page once you complete your purchase.

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05/06/2019
Z
ZenViking

City of Mist one of the best games ever made.

I play hundreds of role playing games. And City of Mist has quickly risen to one of my absolute favorites. It has a super compelling theme and setting. But that is not all, it also has a super free form and adaptable system that provides lots of flavor to the game when played. But that is not all, it also...read moreI play hundreds of role playing games. And City of Mist has quickly risen to one of my absolute favorites. It has a super compelling theme and setting. But that is not all, it also has a super free form and adaptable system that provides lots of flavor to the game when played. But that is not all, it also has TONS of examples and advice to help you make your character so you don't get analysis paralysis by feeling like you have too many choices. But that is not all, the system is also so flexible that you can mutate the game and use it to run TONS of different things that are outside of the setting. This is the second printing of the game, and I am already seeing subtle improvements to things as I start reading it. One of the best, Cant go wrong.

05/06/2019
R
RobbinsRanch

Classless, numberless, and limitless

Received the Player/MC books from Kickstarter nearly a week ago. The game lives up to the hype, and I'm eager for the upcoming books to fill out the setting and provide campaign fodder. Another great PBtA (powered by the apocalypse) alum. If you haven't played this style game before, you should know that its rules light, story driven, and mechanics light....read moreReceived the Player/MC books from Kickstarter nearly a week ago. The game lives up to the hype, and I'm eager for the upcoming books to fill out the setting and provide campaign fodder. Another great PBtA (powered by the apocalypse) alum. If you haven't played this style game before, you should know that its rules light, story driven, and mechanics light. Much of the content is up to the players to invent seemingly on the spot, leaving the GM to adlib as he goes. What City of Mist does well, is the utilization of themes and tags to create a character built from blocks instead of classes. The blocks (called themes) that build your characters can and will change over the course of a campaign or session. This feature allows the players to have life events accrue over to time to add up to tangible changes to the character (and their sheet). Since each block of the character sheet is tied to a piece of the characters backstory and present life, and also constantly in flux/changing, it feels like the character is really alive and changing with the story. It's natural qualities pull narrative stories out of players who otherwise find RP difficult. Further, the building blocks that build a character are in turn built from blocks themselves (called tags). These allow for easy to reference unique ability traits based on that element of a characters life. To DnD albums, these numberless tags may remind you of skills. However they are used very differently here to form the bulk of every action. The themes and tags form the basis of every character. The building blocks that represent who that person is. Given that this game lacks any classes, you could say that there are infinite combinations that represent unlimited ways to play characters. I guarantee you will never see to characters alike. While this game focuses on the supernatural, myths, and legends it would be very simple to use this for any type of game. Scifi, fantasy, cthulu, etc.. this is simply such a powerful tool, that it would be limited only by your imagination. If you enjoy rules light systems, have players who struggle with RP, or otherwise want to run a game that other systems cant facilitate pick up a copy of this game (or at least their free starter set on their website).

03/21/2018
MB
Michael B.

City of Mist is a must have for ANY GM,even if you don't use the rules or the amazing setting, the tips alone are worth it!

TLDR: Amazing quality throughout, physical , mechanical and setting. The tips given to create your campaigns are a MUST read for any GM even if you dont intend to play this setting or use the rules, they are THAT good. First the book is HUGE, easily the biggest rpg book i own (not a bad thing), print quality is superb (defiantly...read moreTLDR: Amazing quality throughout, physical , mechanical and setting. The tips given to create your campaigns are a MUST read for any GM even if you dont intend to play this setting or use the rules, they are THAT good. First the book is HUGE, easily the biggest rpg book i own (not a bad thing), print quality is superb (defiantly the highest quality i have come across), thick paper stock, the ink used produces incredible depth of colour and makes all of the artwork pop. The artwork is astonishing as a hobbyist illustrator i find them incredibly evocative an in all honestly my favourite artwork in all my rpg books (yes even pathfinder), if they keep the artist through all supplements they would make me a very happy bunny. The layout is well thought out and approaches each mechanic and piece of lore in their own section, making for very quick reference and continuity so no annoying backtracking to find the rule to the sub-rule you just read. The mechanics are powered by the apocalypse but have a beautiful mix of fate tags injected in, for example if i had a sniper rifle and my mythos was the spirit of air i could add both those tags to my roll making my 2d6 a 2d6 +2. (tags can also be negative) this adds to the 2d6 system with a narrative grounding, making your decisions and your character mean something rather than "i have a +2 sniper rifle" so you advance WITH the narrative. Talking about narrative, the balance between your mythos (supernatural) and Logos (Normal everyday needs and personality / work etc) is something normally hand waved/ straight up ignored in rpgs ...but in city of mist it has effects, you delve to far into your mythos? you begin to loose your humanity, becoming more and more a **** for your mythos agenda, but swing the other way and you being to loose connection to your mythos, until you become a "sleeper" again (the games term for people who are oblivious to the supernatural elements hidden by the almost sentient mist) The setting is evocative and full of scope, want to play American gods? done. Want to play as fairytales trapped in in our world? done. Want a horror esc game where dark myths are real? done. these are all options within the scope of the rules. The pre-made NPCs are so good that i will be using them in other systems too, Alice (in wonderland) is my favourite, followed close behind by Hades and Cerberus ...Cerberus is shown as three dogs being walked by a spectral dog walker! how awesome is that! The City is referenced as "The City" and they promote the use of this as the main name, giving an aura of mystery to the setting, though they provide ideas if you want to use real cities. The tips to great GMing can be used in any game, for example the IceBerg method of creating a campaign (and interesting NPCs) is pure genius and everyone should read this. Even if this is the only bit of the book you will read, this is well worth the money. Originally (even if i had the money) i was hesitant to buy this, but i can honestly say that if i had bought this i would be more than happy with the purchase. Just the NPCs present by the book will keep my campagin going for a VERY long time and the freedom to create any fairytale/myth/embodiment based character you can think of will keep me coming back to this system again and again. In all honesty, the only thing i dislike about this product is that it's only available via amazon.com and i live in the UK! Phenomenal product and if Son of Oak keep this quality up, I will be buying all their products and they will easily rocket to my favourite Game studio EVER. (i'm struggling to say that they are not already) [I will update this review once my players have had a couple of sessions with it, so i can give their opinions from a player's perspective.