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This item includes the following downloads:
- The Player's Guide (PDF)
- The MC Toolkit (PDF)
- Shadows & Showdowns (PDF)
- Nights of Payne Town (PDF)
These downloads will become available in your personal downloads page once you complete your purchase.
A lot of my roll players have become role players with this game.
I am amazed that a lot of my, previously, roll players have become role players with this game.
City of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it.
City of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it. I also appreciate the theater of mind aspect and the character sheets/knowledge my Players need to know is reduced to easy phrases without a weird dichotomy between flavor text and actual mechanic. In CoM they are one and the same. I've also always gravitated more to internally conflicted vigilantes that question their actions and thoughts as opposed to "I **** Bad Guy and therefore am a hero despite what I did to get there! Woohoo!"
The way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system.
The way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system. I don't care at all for the setting and the dichotomy being tied in to choosing new things to replace the old is also problematic for me because I prefer to not play with such clear cut oppositions in my games. However the whole idea that in order to really see the best advancement characters need to actually lose touch with part of what they identified with and instead reveal a new facet of themselves is just am amazing way to do character growth.
City of mist is one of the best ttrpg's that I've ever played and GM'd in terms of creative fulfilment.
As stated in the title this is basically just a post for me to gush about how much I love how this game works. The cinematics flow really well with the conversational style of gameplay and the fact that there aren't really any set rules on ranges and distances makes it a lot easier to handle theatre of the mind gameplay compared to other TTRPG's. This, to me, is a big part of why it feels very fulfilling to both run and play with this system, as you don't have to worry about strict distances and numbers and can instead focus on the storytelling. Plus, the fact that the game actively encourages players to push their characters to evolve and develop which is a lot of fun.
Huge and excellent.
Be warned, this book is *HUGE*, but it’s also *GORGEOUS*. Thematically, it’s an Urban Fantasy game that hits a lot of interesting notes. Mechanically, it takes elements of Fate and Powered by the Apocalypse, but also adds a lot of its own spin to really engage players in making the city their own.