The Core Set
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This item includes the following downloads:
- The Player's Guide (PDF)
- The MC Toolkit (PDF)
- MC Screen (PDF)
- District: La Colonia de Sombras (PDF)
- District: Tourist Trap (PDF)
These downloads will become available in your personal downloads page once you complete your purchase.
I'm in love with a dame called the City of Mist
Brilliant. Iv got and played a lot of TTRPGs and this one is one of the most exciting to get stuck in to. There's some stuff involving the rules and getting the hang of how things play out I'd work on presenting better. I found that the podcasts and play throughs on the CoM YouTube helped. Especially when most players will come from stuff like DnD and this is rather abstract from that. Both books are amazing and actually really helpful and usable - both offering specifics to theor designated targets of player and MC... I'm looking at you Dungeon Masters Guide. DM screen is one of the best IV used. With the info it has being nearly everything you need to play the baseline of the game. The presentation is amazing. There's a very clear art and graphical style that flows through the book which really makes it stand out. So many games have so many different styles, the books end up looking cheap and like an fan made RPG. Brilliant books and system. Love it.
Great rpg system
The book art is gorgeous and the system is super easy to learn. I love how creative you can get we playing and the freedom it give to the player. The customer service is also great, got my answer quick and they where always very nice! I will definitely buy again!
A lot of my roll players have become role players with this game.
I am amazed that a lot of my, previously, roll players have become role players with this game.
City of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it.
City of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it. I also appreciate the theater of mind aspect and the character sheets/knowledge my Players need to know is reduced to easy phrases without a weird dichotomy between flavor text and actual mechanic. In CoM they are one and the same. I've also always gravitated more to internally conflicted vigilantes that question their actions and thoughts as opposed to "I kill Bad Guy and therefore am a hero despite what I did to get there! Woohoo!"
The way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system.
The way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system. I don't care at all for the setting and the dichotomy being tied in to choosing new things to replace the old is also problematic for me because I prefer to not play with such clear cut oppositions in my games. However the whole idea that in order to really see the best advancement characters need to actually lose touch with part of what they identified with and instead reveal a new facet of themselves is just am amazing way to do character growth.