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23 reviewsA special discounted bundle of ALL City of Mist books, and the Starter Set!
This bundle includes:
- The Starter Set. Learn to roleplay in a city of ordinary people and legendary powers. This set is designed to launch your game group into the game with as little prep as possible, learning as you play.
- The Player's Guide. Everything you need to create, play, and evolve City of Mist characters, including an introduction to the setting, tools for creating unique modern fantasy characters, the complete cinematic game rules, and a dramatic character development system.
- The MC Toolkit. All the guides and tools for creating and running your own City of Mist series, as well as ample ready-to-play content: challenges, adversaries, arch-villains, and a full case - "Gambling With Death" - so you can start playing right off the bat.
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Shadows & Showdowns. An expansion book that enhances the core rules and reveals much about the City and the powers behind the Mist - and beyond it, including: new themebooks, a trove of ready-made content to use on-the-fly, more exciting locations, intriguing locals, and challenging Dangers, a council of Avatars that runs the City, and a deeper look at the Gatekeepers, the organization behind the Mist.
- Nights of Payne Town. A story arc book amassing ten cases (adventures) that can be run individually, through three separate sub-arcs, or as an ongoing series (campaign), following the insidious operation of an all-powerful Avatar.
This item includes the following downloads:
- The Player's Guide (PDF)
- The MC Toolkit (PDF)
- Shadows & Showdowns (PDF)
- Nights of Payne Town (PDF)
- The Starter Set (PDF)
These downloads will become available in your personal downloads page once you complete your purchase.
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Great content, but feeling a little burned
It's a great universe and well-made game, but it's frustrating to find out you're launching a Mist Engine 2.0 product starting almost immediately. I get that's why you sold all this stuff on discount, but it just kinda stinks to make this investment to find that I'll have to retrofit everything if I want to use it with the new system.
City of Mist
Hi Craig, sorry for the misunderstanding. We are not publishing a new engine for City of Mist RPG. City of Mist will remain with the same ruleset for the foreseeable future. We are publishing a new engine for our other games, :Otherscape and Legend In The Mist. I hope that helps to ease your mind and that you can enjoy the game you purchased. On another note, the new engine for these other games is compatible with City of Mist RPG, so even if for some reason you'd want to do crossovers, you won't have to do any retrofitting, for neither Player Characters nor adversaries.
A lot of my roll players have become role players with this game.
I am amazed that a lot of my, previously, roll players have become role players with this game.
City of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it.
City of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it. I also appreciate the theater of mind aspect and the character sheets/knowledge my Players need to know is reduced to easy phrases without a weird dichotomy between flavor text and actual mechanic. In CoM they are one and the same. I've also always gravitated...read moreCity of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it. I also appreciate the theater of mind aspect and the character sheets/knowledge my Players need to know is reduced to easy phrases without a weird dichotomy between flavor text and actual mechanic. In CoM they are one and the same. I've also always gravitated more to internally conflicted vigilantes that question their actions and thoughts as opposed to "I **** Bad Guy and therefore am a hero despite what I did to get there! Woohoo!"
The way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system.
The way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system. I don't care at all for the setting and the dichotomy being tied in to choosing new things to replace the old is also problematic for me because I prefer to not play with such...read moreThe way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system. I don't care at all for the setting and the dichotomy being tied in to choosing new things to replace the old is also problematic for me because I prefer to not play with such clear cut oppositions in my games. However the whole idea that in order to really see the best advancement characters need to actually lose touch with part of what they identified with and instead reveal a new facet of themselves is just am amazing way to do character growth.
City of mist is one of the best ttrpg's that I've ever played and GM'd in terms of creative fulfilment.
As stated in the title this is basically just a post for me to gush about how much I love how this game works. The cinematics flow really well with the conversational style of gameplay and the fact that there aren't really any set rules on ranges and distances makes it a lot easier to handle theatre of the mind...read moreAs stated in the title this is basically just a post for me to gush about how much I love how this game works. The cinematics flow really well with the conversational style of gameplay and the fact that there aren't really any set rules on ranges and distances makes it a lot easier to handle theatre of the mind gameplay compared to other TTRPG's. This, to me, is a big part of why it feels very fulfilling to both run and play with this system, as you don't have to worry about strict distances and numbers and can instead focus on the storytelling. Plus, the fact that the game actively encourages players to push their characters to evolve and develop which is a lot of fun.
Huge and excellent.
Be warned, this book is *HUGE*, but it’s also *GORGEOUS*. Thematically, it’s an Urban Fantasy game that hits a lot of interesting notes. Mechanically, it takes elements of Fate and Powered by the Apocalypse, but also adds a lot of its own spin to really engage players in making the city their own.
Worth the money
At first I was a little apprehensive because of the price, but the quality of this book is top notch. The system itself is fun and relatively easy to learn taking the best parts of Apocalypse World and Fate Core and melding them together. The two groups I have run one shots with adore the game.
Incredible RPG! The system is very adaptable and you ...
Incredible RPG! The system is very adaptable and you can build an infinite amount of characters and stories with the flexibility this game provides. My only issue is that the rules are heavy for a typical Apocalypse System game, but they are well done.v
Detective Noir Knockout.
Amazing game. Incredibly imaginative. I highly recommend for anyone. It’s “easy to learn, and hard to master” as it were. The MC and players navigate a world of their own design solving mysteries and answering the deep questions the characters they created together created. Ordering through amazon may mean missing out on goodies you might receive directly from site however...read moreAmazing game. Incredibly imaginative. I highly recommend for anyone. It’s “easy to learn, and hard to master” as it were. The MC and players navigate a world of their own design solving mysteries and answering the deep questions the characters they created together created. Ordering through amazon may mean missing out on goodies you might receive directly from site however depending on shipping and/or Prime status you may receive core book in two days as opposed to two weeks.
My group loved this game so much we made it our weekly game instead of D&D 5E
We love role-playing but have always been playing Dungeons & Dragons. We tried this game and loved it. The game makes it very easy for players to get creative with their characters and actions. The book is beautiful and hefty and covers every imaginable need I have as an MC and then some. Highly recommended
Great game with gorgeous art.
City of Mist is a game I've been looking for since I started playing RPGs over ten years ago. The rules are beautifully intuitive and allow for very creative solutions to whatever problems the players face. The setting is well conceived with enough detail to provide plenty of detail bit not so much as to rail road the GM's or...read moreCity of Mist is a game I've been looking for since I started playing RPGs over ten years ago. The rules are beautifully intuitive and allow for very creative solutions to whatever problems the players face. The setting is well conceived with enough detail to provide plenty of detail bit not so much as to rail road the GM's or players' creativity. Lastly, the art is out of this world. Everyome involved deserves the highest praise.
Impressive product, i’ve got a lot of rpg books ...
Impressive product, i’ve got a lot of rpg books, this one rules them all (in the format and quality of it) and with the rules. A must have !
More than just a gorgeous book. It's a new way to bring cinematics into RPGs.
City of Mist presents a new game system that focuses on cinematics. The book has everything you need to create movie-grade characters, locations, and plots and it's all packed with beautiful graphic-novel art as well as resources and suggestions for the players and the gamemaster on how to get the most out of this game.
Great RPG. Specifically, if you like film-noir and super heroes, you are in for a treat.
A few years ago, I had lots of fun as one of the first testers for this game. This is what I wrote back then: "So… I had the privilege to play a short test run of this game. Without spoilers, this is what I think: a. Do you know the feeling when something hits all the right spots, and you got this...read moreA few years ago, I had lots of fun as one of the first testers for this game. This is what I wrote back then: "So… I had the privilege to play a short test run of this game. Without spoilers, this is what I think: a. Do you know the feeling when something hits all the right spots, and you got this light in your eyes which tells you – “I have to watch this movie/play the game”? This game does this. As I saw the character sheet and got the idea of the mechanics, all I could think of is “I want to create a character and play it!”. b. The mechanics. Simple, elegant and promote the game easily and consistently with the core principles of the world. There were a few minor glitches here and there, but this is what the alpha is for, right? c. The world. Being one of the players of the first campaign of City of Myst, almost 10 years ago, I missed this world very much. Even without the power of nostalgia, this setting is great for varied levels of super heroes campaign – from your street-level dude, to a much larger scale (believe me – it can get crazy). In addition, the atmosphere is very film-noir-ish with a tinge of mystic. I love this. All in all – had a great time, and looking forward to play again. Try it!" What can I say? Waiting was worth it. The design of the book itself is amazig. The urge to pick up a few random people and start playing is just so much higher. I did not finish reading the entire (500 pages!) book yet, but as far as I can see, the glitches from the early versions are gone. Instead of those you get a rich explanations and tips of how to play the game, and how to design and create the campaign. All in all, can't wait to get the physical copy of the book and start solving some mysteries! (or mist-eries?).
City of Mist is a must have for ANY GM,even if you don't use the rules or the amazing setting, the tips alone are worth it!
TLDR: Amazing quality throughout, physical , mechanical and setting. The tips given to create your campaigns are a MUST read for any GM even if you dont intend to play this setting or use the rules, they are THAT good. First the book is HUGE, easily the biggest rpg book i own (not a bad thing), print quality is superb (defiantly...read moreTLDR: Amazing quality throughout, physical , mechanical and setting. The tips given to create your campaigns are a MUST read for any GM even if you dont intend to play this setting or use the rules, they are THAT good. First the book is HUGE, easily the biggest rpg book i own (not a bad thing), print quality is superb (defiantly the highest quality i have come across), thick paper stock, the ink used produces incredible depth of colour and makes all of the artwork pop. The artwork is astonishing as a hobbyist illustrator i find them incredibly evocative an in all honestly my favourite artwork in all my rpg books (yes even pathfinder), if they keep the artist through all supplements they would make me a very happy bunny. The layout is well thought out and approaches each mechanic and piece of lore in their own section, making for very quick reference and continuity so no annoying backtracking to find the rule to the sub-rule you just read. The mechanics are powered by the apocalypse but have a beautiful mix of fate tags injected in, for example if i had a sniper rifle and my mythos was the spirit of air i could add both those tags to my roll making my 2d6 a 2d6 +2. (tags can also be negative) this adds to the 2d6 system with a narrative grounding, making your decisions and your character mean something rather than "i have a +2 sniper rifle" so you advance WITH the narrative. Talking about narrative, the balance between your mythos (supernatural) and Logos (Normal everyday needs and personality / work etc) is something normally hand waved/ straight up ignored in rpgs ...but in city of mist it has effects, you delve to far into your mythos? you begin to loose your humanity, becoming more and more a **** for your mythos agenda, but swing the other way and you being to loose connection to your mythos, until you become a "sleeper" again (the games term for people who are oblivious to the supernatural elements hidden by the almost sentient mist) The setting is evocative and full of scope, want to play American gods? done. Want to play as fairytales trapped in in our world? done. Want a horror esc game where dark myths are real? done. these are all options within the scope of the rules. The pre-made NPCs are so good that i will be using them in other systems too, Alice (in wonderland) is my favourite, followed close behind by Hades and Cerberus ...Cerberus is shown as three dogs being walked by a spectral dog walker! how awesome is that! The City is referenced as "The City" and they promote the use of this as the main name, giving an aura of mystery to the setting, though they provide ideas if you want to use real cities. The tips to great GMing can be used in any game, for example the IceBerg method of creating a campaign (and interesting NPCs) is pure genius and everyone should read this. Even if this is the only bit of the book you will read, this is well worth the money. Originally (even if i had the money) i was hesitant to buy this, but i can honestly say that if i had bought this i would be more than happy with the purchase. Just the NPCs present by the book will keep my campagin going for a VERY long time and the freedom to create any fairytale/myth/embodiment based character you can think of will keep me coming back to this system again and again. In all honesty, the only thing i dislike about this product is that it's only available via amazon.com and i live in the UK! Phenomenal product and if Son of Oak keep this quality up, I will be buying all their products and they will easily rocket to my favourite Game studio EVER. (i'm struggling to say that they are not already) [I will update this review once my players have had a couple of sessions with it, so i can give their opinions from a player's perspective.
The system itself is great and loads of fun
This book is a must have for anyone running tabletop games. The system itself is great and loads of fun but the majority of the back end of the book of filled with tops, advice, and methods for writing booths adventures and entire campaigns. Best of all it's done in a way to allow you to write great mysteries for...read moreThis book is a must have for anyone running tabletop games. The system itself is great and loads of fun but the majority of the back end of the book of filled with tops, advice, and methods for writing booths adventures and entire campaigns. Best of all it's done in a way to allow you to write great mysteries for any game.