The Player's Guide (PDF)

30 reviews

Everything you need to create, play, and evolve City of Mist characters - in PDF format.

Hit the rainy streets of an enigmatic metropolis as a modern-day legend in search for the truth. Investigate unsolved cases, uncover the stories of the city residents, and confront the hidden forces pulling the strings from beyond the veil of the Mist. Make hard calls about which aspect of your life to promote and which to neglect; then suffer the consequences. And when it all falls apart, stop holding back and become the unstoppable incarnation of your Mythos...

The Player's Guide includes everything essential for players of City of Mist, both old and new - an introduction to the setting, tools for creating unique modern fantasy characters, the complete cinematic game rules, and a dramatic character development system.

  • Play a modern incarnation of your favorite myth, legend, or fairy tale
  • Investigate crimes and wrongs committed by other reincarnated legends like you
  • Try a stat-less, class-less, hit-point-less system that drives narrative and cinematic action
  • Mix and match Themebooks to create countless different characters with unique playability
  • Evolve your character’s abilities based on her personal crises and breakthroughs
  • Immerse yourself in award-winning art and comics inspired by graphic novels

What's in this book:

  • Chapter 1: The Lowdown has the inside scoop on the life of a Rift (a Player Character) and the process of awakening to the legend within you. It also provides an introduction to the City.
  • Chapter 2: Who Are You? is a guide to the Exposition Session, in which you and your group create your City of Mist series. It includes the complete character creation system using themebooks (questionnaires), quick character creation options, a system of crew relationships, sample crew themes, and the crew themebook.
  • Chapter 3: Working the Case explains the game's cinematic rules system, focusing on the eight core moves, the four cinematic moves (Voiceover Monologue, Flashback, Montage, and Geek Out During Credits) and providing ample optional rules to customize your game.
  • Chapter 4: Moments of Truth describes the game’s signature non-linear character development system which drives your character to explore the Mystery of your Mythos and go through dramatic moments of transformation, such as loss of a loved one or gaining new powers.

This item includes the following downloads:

  • The Player's Guide (PDF)

These downloads will become available in your personal downloads page once you complete your purchase.

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I recommend this product

Players guide for a new player

Bookbis high quality and easy to use i was able to create my character with only minimal help from the CM


A lot of my roll players have become role players with this game.

I am amazed that a lot of my, previously, roll players have become role players with this game.


City of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it.

City of Mist was the 3rd ttrpg I found after D&D and I absolutely loved it. I also appreciate the theater of mind aspect and the character sheets/knowledge my Players need to know is reduced to easy phrases without a weird dichotomy between flavor text and actual mechanic. In CoM they are one and the same. I've also always gravitated more to internally conflicted vigilantes that question their actions and thoughts as opposed to "I **** Bad Guy and therefore am a hero despite what I did to get there! Woohoo!"


The way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system.

The way CoM makes characters evolve and change instead of just endlessly gaining more points is the thing that really made me love the system. I don't care at all for the setting and the dichotomy being tied in to choosing new things to replace the old is also problematic for me because I prefer to not play with such clear cut oppositions in my games. However the whole idea that in order to really see the best advancement characters need to actually lose touch with part of what they identified with and instead reveal a new facet of themselves is just am amazing way to do character growth.


City of mist is one of the best ttrpg's that I've ever played and GM'd in terms of creative fulfilment.

As stated in the title this is basically just a post for me to gush about how much I love how this game works. The cinematics flow really well with the conversational style of gameplay and the fact that there aren't really any set rules on ranges and distances makes it a lot easier to handle theatre of the mind gameplay compared to other TTRPG's. This, to me, is a big part of why it feels very fulfilling to both run and play with this system, as you don't have to worry about strict distances and numbers and can instead focus on the storytelling. Plus, the fact that the game actively encourages players to push their characters to evolve and develop which is a lot of fun.